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‎Eberly (David H.)‎

Reference : Cyb-5976

(2001)

‎3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics (With the CD-Rom enclosed - Conception de jeux en 3D)‎

‎Morgan Kaufmann Publishers - MK (Academic Press) Malicorne sur Sarthe, 72, Pays de la Loire, France 2001 Book condition, Etat : Bon hardcover, editor's full dark purple and black binding, illustrated by 4 small color photographies in circles small In-4 1 vol. - 589 pages‎


‎12 color plates (on 8 pages, complete), and numerous black and white figures, and tables 2001 edition Contents, Chapitres : Contents, List of figures, List of tables, Preface, xxviii, Text, 561 pages - Introduction - Geometrical methods - The graphics pipeline - Hierarchical scene representations - Picking - Collision detection - Curves - Surfaces - Animation of characters - Geometric level of detail - Terrain - Spatial sorting - Special effects - Object-oriented infrastructure - Numerical methods - Glossary, bibliography, index, about the author, about the CD-rom near fine copy, no markings except the signature of the former owner on the inside part of the front part of the editor's binding, the binding is clean, inside also, WITH the CD-Rom - nb : Ouvrage très complet sur la création et le graphisme des jeux électroniques en 3 D, bien complet du CD-Rom, texte en anglais (Text in English), édition de 2001‎

Librairie Internet Philoscience - Malicorne-sur-Sarthe
EUR15.00 (€15.00 )
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